Showing posts with label movement. Show all posts
Showing posts with label movement. Show all posts

Saturday, March 18, 2017

OWAT Story Scavenger Hunt: A thing you can do on sub days

I think I invented this activity, but I'm not sure. It's basically a gallery walk type thing that you can do the day after you do some One Word at a Time Stories. The best thing about it is that you can assign it as a sub plan and know the kids are still getting input. It also requires them to get up and move around the room, which is sometimes desirable. And it's personalized because it's kids' output! And if you're 6 months pregnant you can sit down for most of it!

Day 1: (15-20 minutes)

  • Maybe you're there, maybe you're not. 
  • Prep cards for OWAT. 
  • Print out these worksheets... or don't. I made up these worksheets this past time because I got tired of repeating the directions, and also it makes it clear how many sentences there are supposed to be at the end. Oh, and unlike Keith, I never do this in groups of more than 2 people.
  • Have kids do the activity. 
    • Encourage them to use Latin words they know as much as possible. You want to keep the stories comprehensible for their level, so if you have to add a bunch of extra vocabulary it's a pain in the butt.
  • Outside of class time, read them over and pick the easiest and frankly most coherent ones. 
  • Type them out, correcting grammar as you go. 
    • You might need to simplify the story or change things a bit.
    • I recommend changing the story as little as possible because some kids get mad when you change their stories. 
    • I don't keep the author names on the stories, but you can if you want.
    • Number each story.
  • Make Scavenger Hunt questions about them. 
    • You can use this worksheet as a template, but sadly you're going to have to change the clues to fit the stories you get, of course.
    • Definitely make them write down the sentence that gave them the answer or they will write random numbers.
    • Adding the vocab is a new idea this time and I think it's a good one. I don't actually know how this went because I'm not at Day 3 yet :) Especially if you've used this to introduce newish vocab, they will need the help.
    • Here are the stories that go with the above worksheet, for your reference. These aren't the best stories I've ever gotten but I wanted to use something recent. The more decent stories you get, the longer you can make the activity last. And the more input they'll get, which I'm sure is the more virtuous goal... but listen, I'm tired.
  • Print out the stories out in BIG text.
    • Use different colors of text or paper to differentiate between levels. On days I use this, I use it for all my levels.
  • Pin/magnet the stories up around the room wherever you can.
    • Try to spread them out and put them up a bit high because students will crowd around them and it can be hard for them to see.

Day 2: (15-20 minutes)

  • Give the sub some instructions like these: 

  1. Hand out One Word At a Time Scavenger Hunt worksheets. 
  2. Remind them to put their names on the papers.
  3. Go over instructions with students. They will not get credit for random answers.
  4. Direct students’ attention to the stories pinned up around the room. Be sure students know that Latin I stories are in RED TEXT, and to ignore the other ones.
  5. Students should individually follow the instructions and walk around the room looking for the stories that fit the descriptions on their worksheets.
Day 3 or whatever: (15ish minutes)

  • Mark the papers at least for completion.
  • Re-read the stories together. Project them, or if you have a small enough class, walk around the room together and choral read and/or choral translate them.
  • Ask your scavenger hunt questions in TL or in L1, whatever works best for you. 
  • Have kids correct their own papers as you go, if you want.
  • If you want, collect the papers again & mark them for interpretive proficiency.
There. Your lesson plan for parts of 3 days. Surround it with more input on the same structures. 

Bonus question: This particular iteration of an OWAT Scavenger Hunt sequence was aimed at a particular text. Do you know which chapter/unit/story I was targeting? The winner gets gloria immortalis! (My kids never get concrete prizes. KLEOS ONLY!) 

Thursday, December 15, 2016

Getting teenagers interested in conjugation

Yesterday I was absent and the sub was-- well. I was absent. Anyway, so my Latin 3 class were apparently all on their phones. The principal walked into the room. One of my students whipped her phone away, and began loudly singing, PORTO, PORTAS, PORTAT and the entire class sung along, through all four conjugations, in sync. Although I don't know if he fell for it as them NOT being on their phones, I bet it was funny to witness. They do, for the record, know what they're saying, too- it's not just rote. Why am I telling you this? Because sometimes (a lot actually) I break the rules and do non-CI stuff. This technique for dealing with verb endings is one of my favorite things, and I strongly recommend it so long as you're willing to put away that pesky dignity and have fun with your kids.

Actually acquiring endings enough to use them for output is probably one of the hardest things we try to achieve through CI. CI-wise, I make an effort to use the other forms and clarify who the subject is by pointing at myself, at "you", at "y'all" etc. I'll still point at "portat - carries" (or better portare - to carry") on the board even as I say porto and point to myself, and the meaning gets through. TBQH, the kids don't really "hear" the endings for the most part anyway, especially -t vs -nt, so doing this doesn't confuse them. If you're having trouble fitting non-third person singular entries into your CI, it helps to make sure your stories, whether written or acted out,  have dialogue. Circling by subbing in multiple subjects also helps for plurals. Once they've heard the other endings some, I also use them in written stories and usually gloss them.

Then when they've heard the different endings a lot, I take a page out of my non-CI background and I teach them the present tense active indicative charts for all four conjugations. nefas! 

Now, calm down. I don't give chart quizzes (although I've done it before and I'm not against it really as a just for fun, make up until you get it perfect type grade), and I don't say "and this is first person present active indicative of the third conjugation, characterized by the null vowel sound which results in..." [I'm too lazy to find a picture of Ben Stein but imagine him doing his thing here]

What I do is I teach them a song, and we sing it and practice it with hand motions, and they (mostly) LOVE it. I do it partly because they love it. The other reason I do it is because now they have the endings in their brains for reference if they're confused, and they recognize that amo and amatis are "the same word" even though they look different. This is not CI. Charts in themselves are incomprehensible. It is, however, engaging, brain-sticky, and many students find it helpful and fun. The tune is the Mexican Hat Dance and the "words" are:

Friday, April 8, 2016

Pattern Sentence Scramble Game

This game is the one I mentioned several posts ago, here. When I say "pattern sentence" below, I mean the kind of sentences I described in that post. This is a game you can play without doing that method of teaching declensions, too, however.

Grammar-brained students find this laughably easy, although they'll still mix up the vocab order sometimes. I have a handful of students who do poorly with both text and listening, and this really works well for them. They felt very good about themselves, which isn't usually how they feel when we do grammar. Middle range students find it helpful, although somewhat boring because I haven't worked out how to make it competitive.

Purpose
Students practice composing English to Latin sentences with heavy scaffolding. Through this activity, they get a sense for how Latin uses endings to change meaning. The limited vocabulary and fixed syntax makes the importance of endings really clear. Once they're really good at this, you can make sentences that don't follow the exact pattern and reuse the same cards.

Rationale
Is this CI? No. It's not CI because it's not input. I tried to bear in mind the concept of comprehensibility, however, which is why all the heavy scaffolding. This really has no place in a truly "pure" CI classroom. That said...

The fixed syntactical order of the sentence removes the difficulty of figuring out which ending to use. Once the kids figure out that order, all they have to do is decide if a noun is singular or plural. The goal here is not for them to compose sentences by understanding the function of the cases; it's for them to understand the function of the cases by composing sentences.

The English on the back of the vocab cards and the case functions on the back of the ending cards are there for the same reason: this isn't an activity about showing what you've learned already. It's about having all the information and tools ready and waiting, with clear instructions (color, fixed syntax, fixed order, helpful teacher <-- necessary! not a sub plan activity!). If giving a kid a chart and a dictionary is like sending someone to a lumber yard with a picture of a night table and a shopping list, this is like sending someone to IKEA for a night table. It's still possible to make mistakes, but you'll probably end up with something not entirely unlike a table in the end.

Actual game prep, materials, and instructions follow!

Saturday, March 5, 2016

How do I TPR "wage war" in the classroom? #latinteacherproblems

This past week I spent some time looking over what vocab my students had learned out of the top 200  (a fair amount) and what they still needed (lots). There's one tricky thing about Latin high frequency lists that I suspect isn't the case for most modern languages: a lot of the high frequency vocab is for war & statecraft. So I needed to teach my kids homo (human being), dux (leader), ducit (leads), bellum gerit (wages war), and vincit (conquers). I also needed caelum, navis, terra, aliquid, and aliquis (sky, ship, earth/land, something, and someone).

I did a dictatio (link) with most of those on Monday, and tried a storyask on Tuesday without much success. On Wednesday I did a madlibs (link) and read aloud & reenacted some of the kids' stories that came out of that. During the week we also read together some written stories (link and link) that incorporated a few of the words. but I wasn't getting the reps I wanted of the REALLY important words. I was kind of stuck trying to work out how to do a good story-ask where I could get reps of "wage war" and "conquer." I figured out a great way to simulate combat in the classroom: have them do rock paper scissors! Script below the cut.

Monday, November 30, 2015

Fashion Show - input activity for clothing and colors

This past week was "Spirit Week" at my school as well as Thanksgiving week, so needless to say, the kids weren't in a very scholarly mood. I decided to cover clothing since it's not super important for Latin students and half the kids were already in silly themed Spirit Week outfits. (Update, a week later: Yeah almost no one remembers the target structures from this week. Oh well. At least I can say I covered it! YMMV)

Before I did this activity, I'd already done some PQA and a story using clothing words. I'll put those up eventually.

Materials: lots of clothes, the weirder the better. Ask your drama department to borrow some if you can't gather them on your own, or ask the kids for volunteers (don't require it especially if you have a poorer population).
A small whiteboard for each judge is also helpful but you can use paper.

Roles: stylists, models, judges. Photographers optional.

Setup: Set up the desks so there's a "runway" for models to walk. Put all the clothes and accessories in one place. Put useful vocab up on the board, including colors and patterns as well as clothing terms. Have water handy because you're going to be talking a lot.

Saturday, November 21, 2015

Venatio / Animal Hunt

This game is for those times when you need a lot of input on one or two structures, and you just don't have the brainpower to do another storyask. I came up with it on a day when the kids wanted to each hold a stuffed animal, and I needed a way to make that educational.

Materials:

Object to "hide" - small stuffed animals like Beanie Babies are great, but you could do it with markers or really anything. The object can be one thing, or you can have a variety of them and let the Seeker choose.

Active Players:

Teacher
Hider(s)
Seeker

Setup:

Target Structures should be on the board. The first time I played this game, I wanted to get a ton of repetitions for "s/he goes." My board had "I go," "you go," and "s/he goes."

We'd also done a lot of previous work with "s/he wants" and some with "I want" and "you want" so I peppered those in as well. You could easily add forms of "has." You can also do a version of this with prepositional phrases (see below).